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1. [RMR] Deimos PvP Setups - in Ships and Modules [original thread]
Im getting 631 dps on the Diemos with 5 x Neutron 2 with void 5 hammer heads 2. 2 x magstabs 2 is that kind of Dps okay for a deimos, ive never flown one before and ive decent gunnery/ drone skill /fitting skills.
- by 3rdD Dave - at 2007.12.22 12:40:00
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2. CCP you ruined Gallente recons - in Ships and Modules [original thread]
Originally by: Pinky Denmark Complaining about flying Gallente? Eve just turned crazy.. Gallente Recons are still usefull gangmembers for their warp scrambling at long ranges, and damps are still very feared in solo AND group action eve...
- by 3rdD Dave - at 2007.12.19 12:21:00
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3. Ewar Specialist Recon ships might be getting some love? - in Ships and Modules [original thread]
HA! Up yours to all those who said damps were fine and Gallente recons were pretty much still good to fly.
- by 3rdD Dave - at 2007.12.18 13:09:00
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4. If im changing to Amarr which skills do i need to max out? - in Ships and Modules [original thread]
I hear some skills are essential for amarr and must be trained to LV5.
- by 3rdD Dave - at 2007.12.16 16:13:00
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5. Help with a trinity Arazu setup - in Ships and Modules [original thread]
Edited by: 3rdD Dave on 15/12/2007 11:59:16 Im glad you think im talking plop, Time will prove me right and the poster above me. No one will be flying Arazus in the coming months, there's simply no real excuse to use them with damps. All gall...
- by 3rdD Dave - at 2007.12.15 11:58:00
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6. Help with a trinity Arazu setup - in Ships and Modules [original thread]
Edited by: 3rdD Dave on 14/12/2007 23:16:06 Originally by: Liang Nuren Originally by: J Valkor ECM does not work worth **** on non-ECM ships. It still works better than damps on bonused ships (imo). ;-) Reasons: 1. Damps a...
- by 3rdD Dave - at 2007.12.14 23:14:00
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7. Help with a trinity Arazu setup - in Ships and Modules [original thread]
Originally by: scramblekid Originally by: Haniblecter Teg I'd recommend fitting ECM in the mids. Your gangmates will thank you, post trinity. Thank you for your input. Although I do not see the use of fitting ECM on an arazu co...
- by 3rdD Dave - at 2007.12.14 19:21:00
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8. Arazu set up? Or shall i just scrap the ship - in Ships and Modules [original thread]
Pre Trinity you could damp 4-5 separate targets while the main battle was going on and do well. Post Trinity 2-3 damps per ship is needed making the overall effectiveness of the ship reduced. Now take into effect the micro-management of scripts....
- by 3rdD Dave - at 2007.12.11 19:49:00
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9. Arazu set up? Or shall i just scrap the ship - in Ships and Modules [original thread]
Edited by: 3rdD Dave on 11/12/2007 11:09:32 Lerroy it like i did. Fit it with all ecm and signal amps. Youll have a much better chance of taking ppl out of fights that using the crap damps now. pointless fckin ship tbh. having to micro manage...
- by 3rdD Dave - at 2007.12.11 11:08:00
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10. Stealth Bombers worth it? - in Ships and Modules [original thread]
I used to exclusively use a nemesis all the time a few months back, simply because the fun factor involved. With 2 Damps on and 2 sensor boosters you could easily sit at 100km and just spam small gangs with no fear of being caught other then a fas...
- by 3rdD Dave - at 2007.12.10 14:01:00
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11. Camping the Campers... Stealth Bomber Fun - in Ships and Modules [original thread]
This is my fav ship right now. Paper thin and easyily popped but the kills are soo much more satisfying. Camping campers in 0.0 is fun, what really ****es them off is killing their anchored bubble making their camp usless :P
- by 3rdD Dave - at 2007.08.23 08:48:00
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12. Domi: Target Painter or Omnidirectional tracking links? - in Ships and Modules [original thread]
2 Omnis and 1 painter with Garde sentries. Awesome ! My fav setup and can track and pop all but the fastest frigs.
- by 3rdD Dave - at 2007.04.06 12:25:00
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13. Drone link augmentor - in Ships and Modules [original thread]
dude im looking at it.. top slot.. damage mod 1.2 and 20km range
- by 3rdD Dave - at 2007.03.17 19:07:00
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14. Explosive pump on a enyo - in Ships and Modules [original thread]
i dont think so.. 150mm with the bonus 7.5% tracking on an enyo with T2 spike ammo.. orbit at 11km and scram.. i dont see many cruisers winning on this.
- by 3rdD Dave - at 2007.03.09 00:23:00
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15. Explosive pump on a enyo - in Ships and Modules [original thread]
my current resist are approx ( cos im not in it ) 70 odd / 52 / 90 / 83 so im thinking explosive pumps.. what you reckon ?
- by 3rdD Dave - at 2007.03.08 20:59:00
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16. Enyo PVP and PVE set-ups - in Ships and Modules [original thread]
Been playing with this ship. Tbh ive hated it soo far, the fitting is soo tight and ive decent fitting skills. As a solo pvp ship rails by all means but the damage of T2 light neutrons are quite awesome. Im even training missiles to compliment thi...
- by 3rdD Dave - at 2007.03.07 20:22:00
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17. Mixing different types of drones - in Ships and Modules [original thread]
I ahve quite good drones skills but i never thought i should mix differnt types of drones. Using a plated Vexor, my corpies like 1 ogre,1 zerker, 2Xt2 valks and 1 warrior. Personally i like 3 t2 orges as my gallente skills are maxed out. What do ...
- by 3rdD Dave - at 2007.03.03 21:22:00
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18. Sentry drone problems. - in Ships and Modules [original thread]
dude ! i love sentries. they rock! Have transversal velocity on your overview and target the buggers with the lowest 1st. The other day i got a wrecking shot on a curse of 630 with gardes \o/
- by 3rdD Dave - at 2007.02.27 16:40:00
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19. Possible guide to drones - in Ships and Modules [original thread]
i found with t 2 drone tracking mods my ogre2s wipe the floor with the fast friggies during npcing. Also has anyone ever dropped a set of sentries on top of a gate in 0.0 and controlled them via 60km ( drone augs mods ). I read this is great for ...
- by 3rdD Dave - at 2007.02.05 11:58:00
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20. Exploration result : Unknown with a Multispec probe - in Ships and Modules [original thread]
OMG , WERE TWINS ! LMFAO
- by 3rdD Dave - at 2007.02.01 22:18:00
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